SCP â Containment Breach is a free and open sourceindiesupernatural horrorvideo game developed by Joonas Rikkonen ('Regalis'). It is based on the paranormal fiction stories of the SCP Foundation website. The game is played in 3D from a first person perspective and the protagonist is a human test subject in a facility devoted to containing and researching scientific anomalies.[2] The goal of the game is to escape from an underground SCP containment center in the situation of a complete security breach leading to the escape of the contained and dangerous anomalies. The game has a procedurally generated play area created from a random selection of pre-existing rooms and hallways that are strung together to create the facility which is played in.
(Redirected from SCP - Containment Breach)
Gameplay[edit]Scp Containment Breach How To Install Nine Tailed Fox Mod
The player controls a 'Class-D' also known as 'Benjamin Oliver Walker' (a level 4 researcher caught doing illegal research on an SCP known as 'spiral gestalt'), designated D-9341 as he attempts to escape an underground research and containment facility operated by the SCP Foundation amidst a total containment breach of its hazardous anomalies, designated 'SCP's. If the player refuses to leave their cell, they will be terminated by poisonous gases.[3] The player is pursued by numerous hostile SCPs; chief among these is SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. 173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.[4][5] Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs are SCP-096, which when viewed will hunt the player around the map and it is only affected if viewed by its face.[6]
One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. These rooms are divided into three sets: the light containment zone, heavy containment zone, and entrance zone. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Some SCPs, such as SCP-173 and SCP-106, may appear throughout the entire facility.[2] The zones become gradually harder as the player progresses; the heavy containment zone possesses more dangerous SCPs than the light containment zone, and the entrance zone marks the appearance of 'Nine-Tailed Fox', a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs and/or destroy the facility by detonating the nuclear bombs situated throughout. Those soldiers will shoot on sight and travel in teams, making them some of the most dangerous enemies encountered in the game.[7]
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or non-animate SCPs; an example being SCP-914, a large clockwork machine which is capable of refining items the player inserts into it into either worse or superior versions based on how its controls are set prior to activation.[8]
Plot[edit]
The game revolves around the SCP Foundation, a secret organization dedicated to containing any anomalous artifacts, entities and locations that threaten the normality of the world.[9] At some point before the events of the game, several of the Foundation's containment sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs (the designation given to their contained anomalies) to an unspecified site. A Foundation task force known as Nine-Tailed Fox is established shortly thereafter to defend this site from any possible breaches in containment.[2]
The player takes the role of D-9341, a Class-D test subject (usually inmates on death row, who have been drafted to work for the Foundation)[10] who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by snapping of the neck at the base of the skull when not in the direct line of sight of a person.[11][2][3][12]
SCP-096 attacking after the player viewed its face.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while by player control, D-9341 escapes the containment chamber.[2][3] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. The player must then guide D-9341 around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[3] The player must additionally evade Nine-Tailed Fox soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a malicious artificial intelligence inhabiting a microcomputer,[13] and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.
The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nearly indestructible, reptilian creature with fast regenerative abilities [14] of which the SCP Foundation has attempted to terminate several times[15]) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. Shortly after, the warheads are detonated, vaporizing the entire area, including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire.
The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D. (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of light, forcing SCP-106 to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 'knows too much to let them(the Foundation) get you(D-9341).' The Insurgency takes him away, and his fate is unknown.
Finally, if the player has contained SCP-106, then several task force units will capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D-9341 as an SCP subject is also considered.
Production[edit]
The game was created by Finnish developer Joonas Rikkonen.[16] Prior to creating SCP â Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.'[12] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[12]
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. Iâve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.[12]
And while Rikkonen found them to be 'a somewhat cheap way of scaring people', he implemented a number of jump scares to 'keep the players on their toes.'[12] He explained, 'When youâre making a game about a creature that charges at you with supernatural speed when youâre not looking at it, you pretty much have to have some jump scares.'[12]
When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a 'pipe dream'. However, after the success of the game Rikkonen decided to pursue game programming at the University of Turku.[citation needed]
Between v1.3 and v1.3.11, a group of independent game developers called Third Subvision Studio assisted Regalis with working on SCP â Containment Breach. Third Subvision also created a mod of the game called 'SCP - Nine-Tailed Fox', which swaps the player's role for that of one of the Nine Tailed Fox agents.[17]
Reception[edit]
The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said 'It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire' adding that 'it has a fairly weak model and texture at the moment but hopefully itâll turn into a massive collaboration'.[4]Edge magazine gave the game a positive review, calling it an 'indie title made in the low-end Blitz3D engine that casts a cheap-looking creature', but adding it 'somehow manages to be scarier than most recent big-budget horror games combined.'[12]Jay Is Games wrote that while the game was 'not perfect and still a little buggy', it nevertheless 'has some serious moments of inarticulate, squealing terror.'[6] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its 'somewhat dated appearance does absolutely nothing to make it less frightening'.[18] The game was featured on PC Gamer's top 50 best free PC games at the number 22 spot, saying that 'Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization'.[19] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it 'excellently scary'.[20]
References[edit]Scp Nine Tailed Fox Download
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_â_Containment_Breach&oldid=902622288'
Alright guys, I think it's time to announce something for the SCP: Containment Breach - Nine Tailed Fox Mod: The mod is in development again! The newest build got ported to SCP: Containment Breach 1.3.1 (during that time, new things that will be implemented in the original game will also be implemented in this mod too, so it will be up-to-date with the newest version(s) of SCP: Containment Breach).
However: The mod will still take a lot of time to make, as many features still need to be done and at the current state, the mod doesn't has all it's features being ported to the newest SCP:CB version (as some features, like the SZL (Seperate Zone Loading) feature, will be entirely remade in order to get rid of some performance issues I had with the mod in 0.1.0/0.1.1).
Some of the features that are planned are:
I will at some point release screenshots/a video about the update progress of the mod. But you have to remember that the development of SCP:CB didn't stopped, so I'm still working on it as well.
I hope I can get the screenshots/the video done a.s.a.p.
Alright guys, I was able to do a video that has 2 new soundtracks for a new SCP I'm going to implement in 0.2.0 (but I'm not saying what SCP it is, it's still a secret).
(Redirected from SCP - Containment Breach)
Gameplay[edit]
The player controls a 'Class-D' also known as 'Benjamin Oliver Walker' (a level 4 researcher caught doing illegal research on an SCP known as 'spiral gestalt'), designated D-9341 as he attempts to escape an underground research and containment facility operated by the SCP Foundation amidst a total containment breach of its hazardous anomalies, designated 'SCP's. If the player refuses to leave their cell, they will be terminated by poisonous gases.[3] The player is pursued by numerous hostile SCPs; chief among these is SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. 173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.[4][5] Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs are SCP-096, which when viewed will hunt the player around the map and it is only affected if viewed by its face.[6]
One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. These rooms are divided into three sets: the light containment zone, heavy containment zone, and entrance zone. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Some SCPs, such as SCP-173 and SCP-106, may appear throughout the entire facility.[2] The zones become gradually harder as the player progresses; the heavy containment zone possesses more dangerous SCPs than the light containment zone, and the entrance zone marks the appearance of 'Nine-Tailed Fox', a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs and/or destroy the facility by detonating the nuclear bombs situated throughout. Those soldiers will shoot on sight and travel in teams, making them some of the most dangerous enemies encountered in the game.[7]
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or non-animate SCPs; an example being SCP-914, a large clockwork machine which is capable of refining items the player inserts into it into either worse or superior versions based on how its controls are set prior to activation.[8]
Plot[edit]
The game revolves around the SCP Foundation, a secret organization dedicated to containing any anomalous artifacts, entities and locations that threaten the normality of the world.[9] At some point before the events of the game, several of the Foundation's containment sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs (the designation given to their contained anomalies) to an unspecified site. A Foundation task force known as Nine-Tailed Fox is established shortly thereafter to defend this site from any possible breaches in containment.[2]
The player takes the role of D-9341, a Class-D test subject (usually inmates on death row, who have been drafted to work for the Foundation)[10] who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by snapping of the neck at the base of the skull when not in the direct line of sight of a person.[11][2][3][12]
SCP-096 attacking after the player viewed its face.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while by player control, D-9341 escapes the containment chamber.[2][3] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. The player must then guide D-9341 around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[3] The player must additionally evade Nine-Tailed Fox soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a malicious artificial intelligence inhabiting a microcomputer,[13] and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.
The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nearly indestructible, reptilian creature with fast regenerative abilities [14] of which the SCP Foundation has attempted to terminate several times[15]) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. Shortly after, the warheads are detonated, vaporizing the entire area, including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire.
The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D. (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of light, forcing SCP-106 to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 'knows too much to let them(the Foundation) get you(D-9341).' The Insurgency takes him away, and his fate is unknown.
Finally, if the player has contained SCP-106, then several task force units will capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D-9341 as an SCP subject is also considered.
Production[edit]
The game was created by Finnish developer Joonas Rikkonen.[16] Prior to creating SCP â Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.'[12] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[12]
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. Iâve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.[12]
And while Rikkonen found them to be 'a somewhat cheap way of scaring people', he implemented a number of jump scares to 'keep the players on their toes.'[12] He explained, 'When youâre making a game about a creature that charges at you with supernatural speed when youâre not looking at it, you pretty much have to have some jump scares.'[12]
When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a 'pipe dream'. However, after the success of the game Rikkonen decided to pursue game programming at the University of Turku.[citation needed]
Between v1.3 and v1.3.11, a group of independent game developers called Third Subvision Studio assisted Regalis with working on SCP â Containment Breach. Third Subvision also created a mod of the game called 'SCP - Nine-Tailed Fox', which swaps the player's role for that of one of the Nine Tailed Fox agents.[17]
Reception[edit]
The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said 'It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire' adding that 'it has a fairly weak model and texture at the moment but hopefully itâll turn into a massive collaboration'.[4]Edge magazine gave the game a positive review, calling it an 'indie title made in the low-end Blitz3D engine that casts a cheap-looking creature', but adding it 'somehow manages to be scarier than most recent big-budget horror games combined.'[12]Jay Is Games wrote that while the game was 'not perfect and still a little buggy', it nevertheless 'has some serious moments of inarticulate, squealing terror.'[6] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its 'somewhat dated appearance does absolutely nothing to make it less frightening'.[18] The game was featured on PC Gamer's top 50 best free PC games at the number 22 spot, saying that 'Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization'.[19] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it 'excellently scary'.[20]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_â_Containment_Breach&oldid=902622288'
A kumiho (gumiho) (Korean pronunciation: [kumiho]; Korean: 구미í¸; Hanja: ä¹å°¾ç, literally 'nine-tailed fox') is a creature that appears in the tales and legends of Korea.[1] Deriving from ancient Chinese myths and folklores, a fox that lives a thousand years turns into a kumiho, like its Japanese and Chinese counterparts.[2] It can freely transform, among other things, into a beautiful woman often set out to seduce boys, and eat their liver or heart (depending on the legend). There are numerous tales in which the kumiho appears, several of which can be found in the encyclopedic Compendium of Korean Oral Literature (íêµ êµ¬ë¹ë¬¸í ëê³/éåå£ç¢æå¸å¤§ç³»).
Nine Tailed Fox Song
Mythology[edit]
A nine-tailed fox, from the Qing edition of the Shan Hai Jing
Originating in Chinese myths dating back centuries before being introduced to Korean mythology,[3] the Korean kumiho shares many similarities to the Chinese huli jing and the Japanese kitsune. Classic of Mountains and Seas, an old Chinese text, claims a fox with nine tails lives in an area called Qingqiu (éä¸). As the kumiho and other versions of the nine-tailed fox myths and folklores originated from China, they all have a similar concept. All explain fox spirits as being the result of great longevity or the accumulation of energy, said to be foxes who have lived for a thousand years, and give them the power of shape-shifting, usually appearing in the guise of a woman. However, while huli jing and kitsune are often depicted with ambiguous moral compasses, possibly good or bad, the kumiho is almost always treated as a malignant figure who feasts on human flesh. It is unclear at which point in time Koreans began viewing the kumiho as a purely evil creature, since many ancient texts of the Chinese mention the benevolent kumiho assisting humans (and even make mentions of wicked humans tricking kind but naïve kumiho). In later literature, kumiho were often depicted as bloodthirsty half-fox, half-human creatures that wandered cemeteries at night, digging human hearts out from graves. The fairy tale The Fox Sister depicts a fox spirit preying on a family for their livers. However, according to Gyuwon Sahwa, kumiho is described as an auspicious fox spirit with a book in its mouth. Considering the text is thought to be written in 1675, some speculate that the modern violent image of kumiho is influenced during the Japanese occupation in Korea. Nevertheless, foxes often contained a negative image during the Koryo Dynasty (Shin Don was described as an old fox spirit due to his love for women and drinks despite his being a buddhist monk), suggesting two different views could have co-existed in ancient Korea. Taiping Guangji claims Silla worshipped foxes as sacred beings.
The most distinctive feature that separates the kumiho from its two counterparts (Japanese kitsune, and Chinese huli jing) is the existence of a 'yeowoo guseul' (ì¬ì°êµ¬ì¬, literally meaning fox marble/bead) which is said to consist of knowledge. According to Korean mythology, the yeowu guseul provides power to the kumiho and knowledge (and intelligence) to people if they can steal and swallow one. The kumiho can absorb humans' energy with it. The method of absorbing energy with the 'yeowu guseul' resembles a 'deep kiss' (i.e. a kiss using tongue). The kumiho sends the yeowu guseul into people's mouths and then retakes it with their tongues. If that person swallows the yeowu guseul, however, and then observes 'sky, land, and people', each observation gives the observer preternatural knowledge. But the person fails to watch the 'sky' in most tales, so they get a special ability but not the most important one.
Download subtitles free online. Most legends state that while a kumiho was capable of changing its appearance, there is still something persistently fox-like about it (i.e. a fox-like face, a set of ears, or the tell-tale nine tails) or a magical way of forcing; its countenance changes, but its nature does not. In Transformation of the Kumiho (구미í¸ì ë³ì ), a kumiho transforms into the identical likeness of a bride at a wedding and is only discovered when her clothes are removed. Bakh Mun-su and the Kumiho (ë°ë¬¸ìì 구미í¸) records an encounter that Pak Munsu has with a girl, living alone in the woods, that has a fox-like appearance. In The Maiden who Discovered a Kumiho through a Chinese Poem (íìë¡ êµ¬ë¯¸í¸ë¥¼ ììë¸ ì²ë
), the kumiho is ultimately revealed when a hunting dog catches the scent of a fox and attacks. Although they have the ability to change forms, the true identity of a kumiho was said to be zealously guarded by the kumiho themselves. Some tales say that if a kumiho abstains from killing and eating humans for a thousand days, it can become human.
Much like changelings, werewolves or vampires in Western lore, there are always variations on the myth depending on the liberties that each story takes with the legend. One version of the mythology, however, holds that with enough will, a kumiho could further ascend from its yokwe (monster) state, become permanently human and lose its evil character. Explanations of how this could be achieved vary, but sometimes include aspects such as refraining from killing or tasting meat for a thousand days, or obtaining a cintamani and making sure that the Yeoiju saw the full moon at least every month during the ordeal. Unlike Yeoiju-wielding dragons, kumiho were not thought to be capable of omnipotence or creation at will, since they were lesser creatures.
In popular culture[edit]
Works focusing on kumiho include:
Film and television[edit]
The 2019 Love, Death & Robots episode, Good Hunting [4] is an animated version of the myth.
Comics[edit]
Literature[edit]
Video games[edit]
Web original[edit]
Other[edit]
See also[edit]
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Kumiho&oldid=902142306'
Alright guys, I think it's time to announce something for the SCP: Containment Breach - Nine Tailed Fox Mod: The mod is in development again! The newest build got ported to SCP: Containment Breach 1.3.1 (during that time, new things that will be implemented in the original game will also be implemented in this mod too, so it will be up-to-date with the newest version(s) of SCP: Containment Breach).
However: The mod will still take a lot of time to make, as many features still need to be done and at the current state, the mod doesn't has all it's features being ported to the newest SCP:CB version (as some features, like the SZL (Seperate Zone Loading) feature, will be entirely remade in order to get rid of some performance issues I had with the mod in 0.1.0/0.1.1).
Some of the features that are planned are:
Key kaspersky internet security 2018. I will at some point release screenshots/a video about the update progress of the mod. But you have to remember that the development of SCP:CB didn't stopped, so I'm still working on it as well.
I hope I can get the screenshots/the video done a.s.a.p.
Alright guys, I was able to do a video that has 2 new soundtracks for a new SCP I'm going to implement in 0.2.0 (but I'm not saying what SCP it is, it's still a secret).
Comments are closed.
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